A single lung and a face mask will provide 100% protection against inhaled toxins, but a kidney and a face mask stack multiplicatively and provide only 75% protection against inhaled toxic buildup. Note: toxic attacks are relatively rare.ĭetoxifier lungs stack additively with other sources of Toxic Environment Resistance. These include: a cobra or waste rat's bite, the apocriton's gun, or Royalty's venom-based implants. However, it does protect against direct toxic attacks. The kidney will not protect from rot stink. The primary difference between detoxifier lungs and detoxifier kidney is that the lung provides Toxic Environment Resistance, while the kidney provides Toxic Resistance. Like all genes, they come at a metabolic cost.ĭetoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no prisoners to harvest from, or if your colony's ideoligion prevents organ harvesting.Ĭomparisons To detoxifier kidneys Detox lungs stack additively with face masks 1 lung and a mask will provide total environmental immunity.Īs an alternative, genes can be used to provide toxic resistance or full immunity. As face masks only cover the jaw, they can be worn alongside simple helmets or flak helmets freely (but not any power armor helmet). These are usually sufficient against toxic fallout and rot stink, and somewhat alleviate the threat of tox gas. In the mean time, face masks are incredibly cheap to make and provide +50% toxic environmental resistance, almost as much as a kidney. If a lung isn't missing, then creating a detox lung should be weighed against creating a more generally useful part (like a bionic arm or bionic leg), or the cheaper detoxifier kidney. However, bionic parts are expensive to create. Gas is especially deadly when the pirates end up drop podding inside your base, because gas quickly spreads indoors. Tox gas quickly causes toxic buildup, which, in practice, will force you to reposition tox-vulnerable colonists outside their usual cover. If the operation fails, the part has a chance to be destroyed.Ī form of resistance against tox gas is very helpful when fighting against waster pirates. Removing the part requires 2,000 ticks ( 33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements. Installing the part requires 2,500 ticks ( 41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5. Detoxifier lungs are also fully immune to rot stink, acidic smog, asthma, and lung rot, and will cure the latter two aliments in that lung. Note that it does not prevent the other effects of tox gas. Replacing both lungs stacks to the maximum of +100% resistance. This reduces the amount of toxic buildup from toxic fallout, tox gas and pollution by 60%. īy installing a detoxifier lung, the pawn's natural lung, if perfectly healthy, is harvested without a penalty.Ī detoxifier lung increases Toxic Environment Resistance by +60%. Breathing, in turn, improves Moving by +1% and Rest Rate Multiplier by +1%, increasing the rate at which the pawn sleeps. This not only fully replaces the functionality of a normal lung - when coupled with the lung body part having a Breathing importance of 50%, it results in an increase in breathing of +5% over natural per lung replaced. The detoxifier lung has a part efficiency of 110%. They can also be bought from exotic traders, Empire traders, and at Outlander faction bases.Ī detoxifier lung replaces the user's organic lung. They require 15 Plasteel, 4 Advanced components, 26,000 ticks ( 7.22 mins) of work, and a Crafting skill of 8. Detoxifier lungs can be crafted at a Fabrication bench once the Toxin filtration research project has been completed.
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